Devlog
Original notes from building Plokk
These posts cover the design decisions behind Plokk: daily challenge fairness, power-up balance, browser-first play, and the tradeoffs that make a compact puzzle game feel replayable.
May 15, 2026
Designing a fair daily challenge for a block puzzle game
How Plokk uses shared daily seeds, readable scoring, and repeatable openings to make leaderboard runs feel fair.
May 15, 2026
Power-ups should rescue decisions, not replace them
A look at how Plokk treats undo, reshuffle, continues, and gems as tactical tools inside a skill-based puzzle loop.
May 15, 2026
Building Plokk as a browser-first puzzle game
Why Plokk focuses on fast loading, responsive play, local progress, optional sign-in, and a PWA-style game loop.